Every Fix Added in Cyberpunk 2077 Patch 1.1

Cyberpunk 2077 Patch 1.1

The Cyberpunk 2077 Patch 1.1 has finally arrived! After the abysmal launch of Cyberpunk 2077, CD Projekt Red has been forced to focus on fixing every single issue that has plagued the game since its release in November, 2020 rather than put their time and resources into developing new content for the game. While many players were – and still are quite frankly – a bit skeptical about whether or not CD Projekt Red could pull the game from the grave and give it the time and effort it needs in order to raise it from the ashes, others were hopeful that the developer would be able to let the game shine the way it was meant to. CD Projekt Red has finally put out the Cyberpunk 2077 Patch 1.1 and it brings quite an assortment of various bug fixes to the game. Is it enough to keep players interested and hopeful? Let’s take a look at what these Cyberpunk 2077 Patch 1.1 notes include!

Stability

Various stability improvements have been added in Cyberpunk 2077 Patch 1.1 including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.) foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing, and Point of No Return)

Quests and Open World

There have also been a few fixes that have solved some issues pertaining to certain quests and the open world of Cyberpunk 2077 including:

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn’t call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and mesasges after moving too far away from A Day in The Life area.
  • Fixed an issue where opening the package wouldn’t update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

UI Issues

  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.

Visual Bugs

  • Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
  • Fixed particles’ hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.

Achievements

  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

Miscellaneous Fixes

  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update.)
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the “Continue” button in the Main Menu could load an end game save.

PlayStation-Specific

  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.

Xbox-Specific

  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X, and Xbox One S.

PC-Specific

  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on Nvidia graphics cards.

Stadia-Specific

  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

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